Type of Project
Skills
Background
The Challenge
The project aimed to improve the usability and accessibility of the website Supreme. I assessed the website using evaluative research to create recommendations for improvements. The aims were created from the university project brief.
Project Aims
Why Redesign Supreme's Website?
Usability is a quality relating to the ease of use with interfaces. Improving usability is important for services. It increases trust and creates positive attitudes, increasing return visits and stimulating purchases.
Accessibility relating to website design means ensuring people with disabilities can use them. Around 15% of the worlds population have some form of disability (World Health Organisation, 2018). Removing the barriers and making the site accessible can improve their experience and increase sales for Supreme.
Target User
Target users are typically 16-35 year old males, but over time Supreme has appealed more to females. Customers often buy from Supreme and then sell on to buy the new line of clothes during the next ‘drop’. The customers desire high quality fashion that meets their style. Customer are often students, part time workers or young professionals in the creative industry.
Current Design (Winter 2019)
Approach
Method
1. Original Design Evaluation
As a team we evaluated the current website (2019) using the following techniques:
Satisfaction Assessments
Heuristic Evaluation
Together with four other students we assessed the website against Nielsen’s ten usability heuristics for interaction design. We also assessed against WCAG 2.1 for Accessibility. The image shows part of the full table produced. Each issue was prioritised into 'Must address', 'Should address', 'Could address' & 'Won't address'.
Think Aloud Protocol
Qualitative observations, watching customers use the website and using a ‘think aloud’ protocol. The sessions were analysed with thematic analysis.
Satisfaction Assessments
Participants completed the 'System Usability Scale' (SUS) to compare the satisfaction of customers. An overall score above 68 is considered above average. Supreme scored 24.4, lower than its competitors, and considered poor.
Performance Assessments
2. Synthesise Issues
Synthesis
The most important issue to address on Supreme was inefficient and difficult navigation around the entire website. A large number of errors were made during navigation. This is partly because the website has been designed for aesthetics, rather than effective minimalism. This may be part of the business and marketing plan but for the purpose of this exercise, I focussed on improving usability. The homepage navigation was the cause of much confusion and many errors. The graph below shows the main areas of concern. Some example problems can be found below.
Shop Page - Unclear use of images, resulting in higher errors, higher 'lostness' and slower performance times. Users were unable to navigate to clothing items they want. Perhaps the close up images are to try and tease the customers like the cover of a magazine (Krug, 2014), to raise curiosity and intrigue for the brand. However, the impact on usability was too high and they must change for this exercise.
Product Page - Colours and images do not have descriptions, meaning a text to speech reader would be unable to communicate the available colours. These must be addressed in the redesign. The images for the colour variants were considered too small on the 'think aloud protocol'.
Delivery and returns information page - To see delivery information, the user must navigate away from the main journey of buying an item and read through a large amount of text. This reduces efficiency and performance, potentially resulting in lost sales. A similar issue existed with sizing information.
Recommendations for redesign
3. Redesign: Iteration One
Designing Iteration One
Using agile sprints, the design was developed in iterations. Only two for the timeframe of this project. Iteration one focussed on improving the ‘must improve’ recommendations from the report.
The initial redesigns were created on paper by building wireframes. The second image below shows the simplified site redesign.
Prioritising ideas and aspects to change
As the evaluation uncovered many opportunities for development, I prioritised these to decide what should be worked on in the available timeframe.
Redesigning Navigation
Using data from 50 card sorting activities to categorise information, the navigational menu structure was created based on evidence.
Wireframes
I sketched many quick wireframes to create new website layouts that will improve usability, accessibility and fit with the brand.
Iteration 1 Development
The click-through prototype was built in Adobe XD with the aim of addressing the recommended issues.
Testing Iteration One
Participants were given specific tasks with journeys that included the top tasks, this replicated the journeys in the original test. Participants represented the target demographic.
Iteration 1 A/B Testing Results
The first round of testing proved positive, with improvements in every area of performance and satisfaction.
The first round of testing showed improvements with performance and satisfaction.
- The SUS score increased from 24.4. to 87. A score above 68 is considered good and potentially indicates the participants enjoyed using the website.
Recommendations for second iteration
The first round of testing allowed me to create a list of problems that require improvement, these were grouped by priority.
Redesign: Iteration Two
Examples of Design Changes
Testing for Second Iteration
The same methods used to test the original site and iteration 1 were repeated to compare the effectiveness of the redesigns. The results showed improvements in all areas.
Eye Tracking
Eye tracking was conducted as part of this testing to see if participants were reacting to call to action buttons, as well as seeing the images and advertisements.
Iteration 2 - Homepage Design
Iteration 2 - Shop and Product Pages
Iteration 2 - Sizing and Delivery Info
Iteration 2 - Checkout Pages
Responsive Design